GREENVEC GAME FOR SKIN CONDUCTIVITY LEVEL (SCL) BIOFEEDBACK PERFORMANCE SIMULATOR USING GALVANIC SKIN RESPONSE (GSR) SENSOR

Noraziah A., Muhd Azrulnizam Suna Abdullah, Nurzety Aqtar, Mohammed Adam Ibrahim Fakhreldin, Muhammad Nubli Abd Wahab

Abstract


The increasing fame of biofeedback game has brought convenience to human life. More and more people rely on biofeedback game as an alternative medical treatment to overcome their stress problems. GreenVec Biofeedback Game (GVBG) is a biofeedback game-based application that able to measure the skin conductivity of the player with an integration of Galvanic Skin Response (GSR) sensor. The measurement of the skin conductivity is crucial as an indicator for human meditation improvement in terms of stress control. In addition, GVBG spread awareness on global green technology issues, specifically about the Electric Vehicles (EV) topics to all users throughout the game process. The measured Skin Conductivity Level (SCL) corresponds to the player’s awareness of the green EV through the GVBG Simulator. Furthermore, GVBGsimulates the biofeedback performance through the measured SCL. It creates a short report on the player’s SCL based on the GSR sensor data and the game results at the end of the game session. From the results, the awareness on the EV is high when the SCL is high, whereas the awareness on the EV is low when the SCL is low. Therefore, GVBG Simulator helps users to train accordingly in order to reduce stress while at the same time gain awareness on the green technology issues with EV.

 

Keywords: GVBG; electric vehicles; GSR sensor; SCL, biofeedback simulator.


Full Text:

[PDF]

References


Andreas Nilsson, Timothy L. Wilson, (2012) "Reflections on Barry W. Boehm's “A spiral model of software development and enhancement”", International Journal of Managing Projects in Business, Vol. 5 Iss: 4, pp.737 – 756

A. Noraziah, M.N. Noorhuzaimi, S. Junaida. (2009). Smart Electronic Visitor Information Management System with Biometric Verification, Journal of Digital Information Management, Vol. 7, No. 5, pp. 318-322.

A.Noraziah, R Norhayati, AN Abdalla, AH Roslina, MA Noorlin, OM Affendy. (2008). A Novel Database System Model Design for Tender Management System, Journal of Computer Science, Vol. 4, No. 6, pp. 463-466.

Bersak, D., McDarby, G., Augenblick, N., McDarby, P., McDonnell, D., McDonald, B., &Karkun, R. Intelligent Biofeedback using an Immersive Competitive Environment. Online Proceedings for the Designing Ubiquitous Computing Games Workshop (Atlanta GA, Sept 2001), available at: www.viktoria.se/play/workshops/ubigame.ubicomp

E, N, Lennart., K, Michael., L, Calvin., & L, M, Regan: , “Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction,”SIGCHI Conference on Human Factors in Computing Systems, vol., no., pp.103-112, 2011 doi: 10.1145/1978942.1978958.

H, Eva. (2011). Chapter 23 Affective Gaming in Education, Training, and Therapy: Motivation, Requirements, and Techniques. Retrieved from http://www.igi-global.com/chapter/affective-gaming-education-training-therapy/52509.

JesperJuul: "The Game, the Player, the World: Looking for a Heart of Gameness". 81 In Level Up: Digital Games Research Conference Proceedings, edited by Marinka Copier and JoostRaessens, 30-45. Utrecht: Utrecht University, 2003

L, Marjaana. (2012). Bridging the gap between technology and human emotions. Retrieved from http://interface.tut.fi/articles/2012/1/Bridging_the_gap_between_technology_and_human_emotions

Maricic, A.; Hiew Pang Leang;"Biofeedback computer game-based training," ELMAR, 2005. 47th International Symposium , vol., no., pp.185-188, 8-10 June 2005 doi: 10.1109/ELMAR.2005.193672.

Muhammad Nubli Abdul Wahab. (2011, October 20). Assoc. Prof. Dr. (S.A. Mohd Azrulnizam, Interviewer)

M.N. Noorhuzaimi @ Karimah, S. Junaida, A. Noraziah, K. Huei Chen. (2008). E-Visitor Information Management System(E-VIMS) using MyKad, 1st IEEE International Conference On The Applications Of Digital Information And Web Technologies, IEEE Xplore, Czech Republic, Vol. 1, 44-49.

Noraziah, A., Ming, C., Wahab, M., Zin, N., Herawan, T., Leea, H., &Abdalla, A. (2012). Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor.AWERProcedia Information Technology And Computer Science, Vol. 2, pp. 228-223.

N Ahmad, N Khan, ANA Alla, AH Beg. (2010). A Novel Database Design for Student Information System, Journal of Computer Science Vol. 6, No. 1, pp. 43-46.

W, B, Barry:, “A Spiral Model of Software Development and Enhancement.” Computer, vol., no., pp.48-54, Sept 2003- Jan. 2004, Retrieved from weblog.erenkrantz.com/~jerenk/phase-ii/Boe88.pdf


Refbacks